Dashboard Features
This page highlights some of the most commonly used features on the Dashboard. Before beginning, here are basic concepts and terminology:
Concepts
- A Project contains a collection of related Scenes.
- In most cases, a Scene is essentially a visual copy of a level from Unity or Unreal.
- A Participant is someone in VR experiencing your content.
- A Session begins when a Participant starts the experience and ends when they stop.
- See more concepts here.
SceneExplorer
SceneExplorer provides an immersive 3D recording of a Participant's Session. See more details here.
Scene Viewer
Scene Viewer displays aggregated data from multiple Sessions in your scene. See more details here.
Object Explorer
Object Explorer displays aggregated data on each Dynamic Object. See more information here.
Project Dashboards
Project Dashboards gives you an overview of your data. Each dashboard provides a different focus from user behaviour, app performance and live operations. See more details here.
Sessions
Sessions include everything that happened while the Participant was in an experience. There are many properties and events displayed on the Session Details Page. See more information here.
Objectives
Objectives offer a configurable sequence of required steps. This can be used to evaluate and review common processes you want your Participants to perform. See more here.
Participants
This page shows a summary of each Session a Participant completes. This can be used to review performance changes over time. See more information here.
ExitPoll Survey
ExitPoll surveys are used in Unity and Unreal to ask specific questions to Participants during their experience. This page allows you to modify these questions and review answers. See more details here.
Analysis Tool
The Analysis Tool gives you a deep-dive into all the data you have recorded. This can be used for gaining very specific insights. See more here.
Learning Management System Integrations
You can connect Objectives with your external Learning Management Systems (LMS). For more details, see here.
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