Uploading Scenes
Unlike in Unity or Unreal Engine, visionOS development doesn't have a visual editor. To upload the meshes and textures for your scene(s) we have a separate GitHub repo, c3d-upload-tools
, with some shell scripts (written for bash.)
The README
file in that repository has instructions on how to use the scripts with your scene assets. You'll need your Developer API Key, available on the Cognitive3D dashboard, to use these scripts.
Save your Scene ID
The first time you upload your scene assets the script will return the newly created Scene Id. Be sure to use that for subsequent uploads of the same scene (only necessary if the assets have changed) so you do not accidentally create a new duplicate scene. Don't worry if you lose the Scene ID. It's always available on the Cognitive3D dashboard.
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