Supported Hardware
The Cognitive3D platform supports a wide variety of hardware configurations. Below are some of our recommendations for customers planning on starting a new project, as well as our optional support for eye tracking, and end-of-life devices.
Currently Supported Devices
The below headsets are supported actively by Cognitive3D, receiving regular testing and support on our Unity and Unreal SDK releases.
Virtual Reality
- Meta Quest 3
- Meta Quest 3S
- Pico 4 Ultra
- Pico 4 Ultra Enterprise
- Pico Neo3 Pro
- Pico Neo3 Pro Eye
- PlayStation VR2
- Samsung Galaxy XR
- Vive Focus Vision
- Vive Pro 2
- Vive XR Elite
Interested in Vive Pro Secure or Pimax? Please contact us!
Mixed Reality
- Apple Vision Pro
- Magic Leap 2
- Varjo XR-3
- Varjo XR-4
- XREAL Air 2 Ultra
Eye Tracking Capabilities
Eye tracking is an optional feature of the Cognitive3D Platform. This can be used with training, research, and academic applications to calculate precise behavioural outcomes. If you are interested in collecting this data from consumer-facing applications, please reach out to Cognitive3D.
Recommended Devices with Eye Tracking
| Virtual Reality | Mixed Reality |
|---|---|
| Standalone | Standalone |
| Pico Neo3 Pro Eye | Magic Leap 2 |
| Vive Focus Vision | |
| Vive XR Elite* | |
| Tethered | Tethered |
| Varjo XR-4 | Varjo XR-4 |
Eye tracking can also be added to Vive XR Elite via the Vive Full Face Tracker.
Interested in OpenBCI Galea? Please contact us!
Eye Tracking Specs for Virtual Reality
| Feature | Pico Neo3 Eye | Meta Quest Pro | Vive Focus Vision | Samsung Galaxy XR |
|---|---|---|---|---|
| Gaze Frequency | 90 Hz | 72 Hz | 120 Hz | N/A |
| Gaze Accuracy | 0.5°-1.3° | 1.6° (est) | <1° | N/A |
| Field of View | 101° | 106° | 115° | 109° |
| Pupillometry | No | No | N/A | Yes |
| Engine Support | Unity, Unreal | Unity, Unreal | Unity, Unreal | Unity, Android XR |
Eye Tracking Specs for Mixed Reality
| Feature | Magic Leap 2 | Varjo XR-4 |
|---|---|---|
| Gaze Frequency | 60 Hz | 200 Hz |
| Gaze Accuracy | <1.0° | <1.0° |
| Field of View | 66° | 120° |
| Pupillometry | No | Yes |
| Engine Support | Unity | Unity, Unreal |
End of Life Devices (EOL)
The following previously supported devices are no longer being sold by the manufacturer, and may not have been recently tested by Cognitive3D. Devices may still work with our SDK depending on your environment. The below labelling of 'EOL' is based on Cognitive3D market and availability observations and is no way based on confidential information or roadmap insight. For further information on these devices, please reach out.
Virtual Reality (EOL)
- HP Reverb
- HP Reverb G2
- HP Reverb G2 Omnicept Edition
- Meta Quest
- Meta Quest 2
- Meta Quest Pro
- Oculus Go
- Oculus Rift
- Oculus Rift S
- Pico 4 Enterprise
- Pico Neo 2 Pro
- Pico Neo 2 Pro Eye
- Varjo Aero
- Varjo VR-1
- Varjo VR-2
- Varjo VR-2 Pro
- Varjo VR-3
- Vive
- Vive Focus
- Vive Focus 3
- Vive Focus Plus
- Vive Pro
- Vive Pro Eye
Mixed Reality (EOL)
- Microsoft Hololens
- Microsoft Hololens 2
- Varjo XR-1
If you have a question or any feedback about our documentation please use the Intercom button (purple circle) in the lower right corner of any web page or join our Discord.