PlayCanvas Integration
The PlayCanvas integration allows you to easily enable the built-in performance profiler and automatic gaze tracking.
Installation
In the PlayCanvas Editor, upload the following file from the SDK's /lib directory:
c3d-bundle-playcanvas.umd.js— A unified bundle containing the main SDK and the PlayCanvas adapter.
Initialization and Usage
In a PlayCanvas script component, you can now initialize the SDK and pass this.app to enable performance tracking.
var MyScript = pc.createScript('myScript');
MyScript.prototype.initialize = function() {
// --- Cognitive3D Initialization ---
// 1. Define your settings object
const settings = { /* ... your APIKey and sceneId ... */ };
// 2. Initialize the SDK, passing 'this.app' to enable the profiler
const c3d = new C3D(settings, this.app);
// 3. Initialize the PlayCanvas Adapter
const c3dAdapter = new C3DPlayCanvasAdapter(c3d);
// 4. Set your scene and user info
c3d.setScene('MyPlayCanvasScene');
c3d.setUserProperty("c3d.app.version", "0.2"); // REQUIRED PROPERTY, ensure this is set
c3d.setUserProperty("c3d.deviceid", 'playcanvas_device_' + Date.now()); // REQUIRED PROPERTY, ensure this is set
// ... set other user/device properties
};
Limitations
The following features are not currently supported with the PlayCanvas adapter:
- Scene Export
- Object Export
- Dynamic Objects
- Heatmaps
Note: The WebXR SDK is currently in development and we are working on new features. Support for the above may come later.
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